Posts from 2025-03-29 with #bugs

On this day: 1161 posts, 89 reposts, 1468 total likes.

Changelog (an addition with va2.6, i'm so sorry) currently with 3 visual bug fixes, 2 bug bug fixes, one CSS change, and an additional settings to throttle resources further (for more savings on output) #gamedev #bugs

Posted at: 2025-03-29 17:55:39 UTC
    Changelog
    ~~~~~~~~~~~~~
    @since va2.6

    va2.6
        (FIX) VISUAL BUG (#va2600000mt) Remove traversable tile class when tile is harvestable
        (FIX) VISUAL BUG (#va2600001mt) Combination class for selected resource ['case'] -> ['case']['combine']
        (FIX) VISUAL BUG (#va2600002mt) x1-3/y1-3 cutting off last 3 visible rows (x/y)
        (FIX) BUG        (#va2600002mt) under certain conditions, a loop crash would occur; unset currentcoord when we're done with it
        (FIX) BUG        ($va2600003mt) action drain not occurring due to last_action not being properly set under specific conditions
        (CHG) CSS        Health/Action moved off-map
        (ADD) $throttlememommy tries to save on resources by cutting additional output where we can
Alt: Changelog ~~~~~~~~~~~~~ @since va2.6 va2.6 (FIX) VISUAL BUG (#va2600000mt) Remove traversable tile class when tile is harvestable (FIX) VISUAL BUG (#va2600001mt) Combination class for selected resource ['case'] -> ['case']['combine'] (FIX) VISUAL BUG (#va2600002mt) x1-3/y1-3 cutting off last 3 visible rows (x/y) (FIX) BUG (#va2600002mt) under certain conditions, a loop crash would occur; unset currentcoord when we're done with it (FIX) BUG ($va2600003mt) action drain not occurring due to last_action not being properly set under specific conditions (CHG) CSS Health/Action moved off-map (ADD) $throttlememommy tries to save on resources by cutting additional output where we can