
@maddicakes.bsky.social (madelynne)
Changelog (an addition with va2.6, i'm so sorry) currently with 3 visual bug fixes, 2 bug bug fixes, one CSS change, and an additional settings to throttle resources further (for more savings on output) #gamedev #bugs
Posted at: 2025-03-29 17:55:39 UTC
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Alt: Changelog
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@since va2.6
va2.6
(FIX) VISUAL BUG (#va2600000mt) Remove traversable tile class when tile is harvestable
(FIX) VISUAL BUG (#va2600001mt) Combination class for selected resource ['case'] -> ['case']['combine']
(FIX) VISUAL BUG (#va2600002mt) x1-3/y1-3 cutting off last 3 visible rows (x/y)
(FIX) BUG (#va2600002mt) under certain conditions, a loop crash would occur; unset currentcoord when we're done with it
(FIX) BUG ($va2600003mt) action drain not occurring due to last_action not being properly set under specific conditions
(CHG) CSS Health/Action moved off-map
(ADD) $throttlememommy tries to save on resources by cutting additional output where we can