I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
Some more late-night experiments with making ships in Blender by means of shrinkwrap, bevel and array modifiers. I want to achieve fully non-destructive workflow based solely on modifiers (links for 3D view in next post).
Create your card deck, choose your hero, join the endless war!
#indiegames #indiedev #actionroguelike #deckbuilder #steam
To be announced! PC.
Wishlist on Steam
https://store.steampowered.com/app/3167610/
Discord
https://discord.gg/QaTwsex3We
“When you want to know how things really work, study them when they're coming apart."
Software Developer. Atheist. Neurodivergent. Master of Bullshido. He/Him/They
There won't be any games on a dead planet.
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
Alt: s purple space scene with a low poly asteroid - showing a debug screen with a green and red debug sphere and red hits on 3 enemy space fighters that are arcing off in different directions with fiery tails behind them.
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We talk about indiegames and gamedev.
⭐ Read indiegames interviews on our blog https://indiegames.wtf
👾Discord: http://discord.gg/ZQp6kQC3jY
🐤X (Twitter): https://x.com/indiegameswtf
🕹️Steam Curator: https://shorturl.at/UHtSb
Somewhere around a down of the rabbit hole.
Assembler, Embedded, ARM, Furry, Retro, Windows XP, LinuxMint.
Serbia.
https://www.youtube.com/@noderiviera
Combined my new Godot Vulkan shader for dithered and posterized lighting with Godot GLES2 dithered alpha shader. Looks quite neat even without finetuning.
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
trained as a playwright, game designer
steamcapsule.com
gamedevtools.pro
gamedesignchecklist.com
Check out my Steam Capsule Art bot // @steamcapsule.com
Turns out I need to give my ships personalities. Specifically, what factors make it decide to attack a target? How aggressive is it? How cowardly, which would make it run away? How much space does it give to threatening ships before it decides to attack?
trained as a playwright, game designer
steamcapsule.com
gamedevtools.pro
gamedesignchecklist.com
Check out my Steam Capsule Art bot // @steamcapsule.com