Posts from 2025-03-23 with #indiedeveloper

On this day: 957 posts, 55 reposts, 1693 total likes.

@voronoi-studios.bsky.social avatar
@voronoi-studios.bsky.social (Jonas @Voronoi Studios 🇨🇭)

🧵1/3 System breakdown: Sketching
This will allow you to add a personal touch to every page of your daily exploration journal, document your struggles and document never before seen secrets hidden beneath the ice.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity

Posted at: 2025-03-23 21:47:14 UTC
@voronoi-studios.bsky.social avatar
@voronoi-studios.bsky.social (Jonas @Voronoi Studios 🇨🇭)

🧵2/3 System breakdown: Sketching - Cameras
I use a separate camera with its own renderer (which has a full screen shader). I normally render it manually to a render texture, and then save it in the saves folder.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity

Posted at: 2025-03-23 21:47:14 UTC
@voronoi-studios.bsky.social avatar
@voronoi-studios.bsky.social (Jonas @Voronoi Studios 🇨🇭)

🧵3/3 System breakdown: Reveal Shader
The revealing is done using a secondary shader on the material I assigned to the RawImage. In script I lerp the value to 0 if you move, and if you hold still slowly towards 1.
#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity

Posted at: 2025-03-23 21:47:14 UTC
@voronoi-studios.bsky.social avatar
@voronoi-studios.bsky.social (Jonas @Voronoi Studios 🇨🇭)

🧵Bonus 4/3, System breakdown: Sketch Shader
The shader for the sketch camera was based of this (youtu.be/VGEz8oKyMpY) very helpful video by @danielilett.bsky.social. I mainly added some shading and textures to it.
#IndieDev #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity

Posted at: 2025-03-23 21:47:14 UTC