Posts from 2025-03-23 with #videogamewriting

On this day: 957 posts, 55 reposts, 1693 total likes.

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@thevideogamelibrary.org (The Video Game Library 📚 )

701. VIDEO GAME WRITING: FROM MACRO TO MICRO

👉 www.thevideogamelibrary.org/book/video-g...

#VideoGame #Gaming #Booksky #GameWriting #GameDev #VideoGameWriting @writegameread.bsky.social

Posted at: 2025-03-23 21:38:44 UTC
Cover of Video Game Writing: From Macro to Micro (Second Edition) by Maurice Suckling and Marek Walton. The top half features bold white and gold text on a black background, while the lower half shows a futuristic, metallic workstation with a monitor, keyboard, gaming consoles, and controllers, symbolizing a high-tech game development environment.

This insightful, book explores the challenging and evolving world of the games writer. 


Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today’s triple-A titles.


Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. 


Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today’s games titles, including: "Why have story at all? What is plot and how does it work? How best can a writer use agency?" 


Finally, Part IV presents readers with hard-earned nuggets of wisdom from today’s game writers working in the US, Europe, and Japan. 


Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.
Alt: Cover of Video Game Writing: From Macro to Micro (Second Edition) by Maurice Suckling and Marek Walton. The top half features bold white and gold text on a black background, while the lower half shows a futuristic, metallic workstation with a monitor, keyboard, gaming consoles, and controllers, symbolizing a high-tech game development environment. This insightful, book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today’s triple-A titles. Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today’s games titles, including: "Why have story at all? What is plot and how does it work? How best can a writer use agency?" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today’s game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.