trained as a playwright, now a game designer
steamcapsule.com
gamedevtools.pro
gamedesignchecklist.com
Check out my Steam Capsule Art bot // @steamcapsule.com
Мы публикуем основные тренды из России каждые 30 минут 🌱🌎 Получите доступ к версии в ленте https://bsky.app/profile/trendingrussia.bsky.social/lists/3l5l4mupntx22 Разработано @terraprotege.bsky.social terraprotege@gmail.com
🎮Dive into the amazing world of game dev and Unreal Engine creations! 🕹️ Whether it's jaw-dropping projects, insightful tips, or industry chatter, we've got you covered.
Disclaimer: This account is not affiliated with Epic Games.
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
✨ Fantasy artist Illustrator
💫 Commissions & prints are available
🌛 Behind-the-scenes & process on Patreon
🌝 Speedpaints on YouTube
All links below 👇🏼
https://elvyfox.com
#art #illustration #conceptart #fantasyart #noai
trained as a playwright, now a game designer
steamcapsule.com
gamedevtools.pro
gamedesignchecklist.com
Check out my Steam Capsule Art bot // @steamcapsule.com
✨ Fantasy artist Illustrator
💫 Commissions & prints are available
🌛 Behind-the-scenes & process on Patreon
🌝 Speedpaints on YouTube
All links below 👇🏼
https://elvyfox.com
#art #illustration #conceptart #fantasyart #noai
We are a French indie studio currently working on Seth : a Roguelite FPS where egyptian mythology meets science-fantasy.
⬇️ Wishlist now on Steam⬇️
https://store.steampowered.com/app/2647900/Seth/
🎮Dive into the amazing world of game dev and Unreal Engine creations! 🕹️ Whether it's jaw-dropping projects, insightful tips, or industry chatter, we've got you covered.
Disclaimer: This account is not affiliated with Epic Games.
I picked up a pencil during the pandemic and haven’t been able to put it down.
I mostly post at https://www.instagram.com/zachehy/ but I’m rapidly spend more and more time at Bluesky!
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
Stereotypical artist.
I sometimes give unsolicited art advice/critique, please let me know if I've been rude.
🏳️🌈Queer
🎨Artist
🛹 Don't know how to skateboard
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
I love music, magick, philosophy, spirituality, books, animals, and theatre!
MA Philosophy and Religion
BA Music
Studying Magic and Occult Science at University of Exeter.
Writes stories, makes games, reads history.
Assistant Professor, Games and Simulation Arts and Sciences program, RPI, NY. Researching narrative in games & historical simulations. Writer of stories for AAA games (since 1998). Designer of board games.
Alt: Cover of Video Game Writing: From Macro to Micro (Second Edition) by Maurice Suckling and Marek Walton. The top half features bold white and gold text on a black background, while the lower half shows a futuristic, metallic workstation with a monitor, keyboard, gaming consoles, and controllers, symbolizing a high-tech game development environment.
This insightful, book explores the challenging and evolving world of the games writer.
Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today’s triple-A titles.
Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling.
Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today’s games titles, including: "Why have story at all? What is plot and how does it work? How best can a writer use agency?"
Finally, Part IV presents readers with hard-earned nuggets of wisdom from today’s game writers working in the US, Europe, and Japan.
Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.