
@diogo-duarte.bsky.social (Diogo_Duarte)
#indiedev #godot
Today's #gamedev of #Cross_Pollinator was focused on figuring out a debug mode to better visualize NPC AI prioritizes for movement. Tiles are colored by score: red = negative, green = near zero, blue = positive.
A little ledger tells you the range of scores all decisions fall into.
Posted at: 2025-03-25 21:41:37 UTC