Interpolation is working! Prediction is also "working", in the sense that client-side movement is smooth and responsive, but when there's any shred of latency involved, server updates start making the character teleport backwards several feet at a time. Work for tomorrow... #gamedev#monogame
I hit a wall with #idlefarmer and took a break to work on another idea. The idea is a simple 2-4 player game where you spawn in a dirt world and have to find and destroy the other players. The only way to clear the terrain is by using weapons. inspired by worms/ leiro #gamedev#monogame
Latest FRB release is out. This release focuses on bug fixes and updates to external tools such as supporting layer offsets in Tiled and Min/Max Width/Height in Gum. github.com/vchelaru/Fla...