Hey everyone right now in Sharks in Spacesuit I'm adding normal map but to get the effect I want I need to draw my normal maps frame after frame for all enemies and the player...
Give me luck haha #gamedev#indiegame#godot#pixelart#GodotEngine
I reorganized the saloon furniture spritesheet. Let's see what happens when I try to load the updated file. Uh oh, that scrambled the tiles. Next time, we'll take a look at how remapping can prevent this! #godotengine#gamedev#indiegame
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You can wishlist Neo Habits on steam now 😈👇
Demo available now.
https://store.steampowered.com/app/3053520/Neo_HaBits/
Realtime Optimised 3d Models for use in Game Dev, Film, Virtual Production, Extended Reality, Art
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We make games and we share great projects.
You can wishlist Neo Habits on steam now 😈👇
Demo available now.
https://store.steampowered.com/app/3053520/Neo_HaBits/
🔞This is an 18+ page, Minors DNI 🔞
We are the Moonlight System!
PFP made with @mightbemod.bsky.social 's Protogen Picrew:
https://picrew.me/en/image_maker/2377345
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We talk about indiegames and gamedev.
⭐ Read indiegames interviews on our blog https://indiegames.wtf
👾Discord: http://discord.gg/ZQp6kQC3jY
🐤X (Twitter): https://x.com/indiegameswtf
🕹️Steam Curator: https://shorturl.at/UHtSb
We make games and we share great projects.
You can wishlist Neo Habits on steam now 😈👇
Demo available now.
https://store.steampowered.com/app/3053520/Neo_HaBits/
Alt: A picture of the settings menu in my game showing name and pronoun options.
I think they play an important part in the game's design, but I definitely underestimated how much work it would be to write out all of these random events 😅
Testing out if I can use 2D sprites for static element that are more detailed. I'm not super confident that I can make this 2.5D style work, but I'm trying my best. #gamedev#idiedev#godot#godotengine
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We make games and we share great projects.
You can wishlist Neo Habits on steam now 😈👇
Demo available now.
https://store.steampowered.com/app/3053520/Neo_HaBits/
Sardinian/corsican solo dev/graphic designer.
NO AI/NFT/CRYPTO.
Lover of pixel art/low poly 3D.
Love everything retro (C64, MSX, Amiga, MS-DOS, etc.).
Love emulation and CRTs.
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We talk about indiegames and gamedev.
⭐ Read indiegames interviews on our blog https://indiegames.wtf
👾Discord: http://discord.gg/ZQp6kQC3jY
🐤X (Twitter): https://x.com/indiegameswtf
🕹️Steam Curator: https://shorturl.at/UHtSb
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We talk about indiegames and gamedev.
⭐ Read indiegames interviews on our blog https://indiegames.wtf
👾Discord: http://discord.gg/ZQp6kQC3jY
🐤X (Twitter): https://x.com/indiegameswtf
🕹️Steam Curator: https://shorturl.at/UHtSb
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We talk about indiegames and gamedev.
⭐ Read indiegames interviews on our blog https://indiegames.wtf
👾Discord: http://discord.gg/ZQp6kQC3jY
🐤X (Twitter): https://x.com/indiegameswtf
🕹️Steam Curator: https://shorturl.at/UHtSb
Starting to utilize Godot tool scripts so objects in the editor can update based on export variable values. Makes it much easier when designing new levels to actually see the real objects!
bite sized car physics 3d adventure being made in #godot
Follow and add to collection
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#sologamedev @diegojms.bsky.social 🇧🇷
We make games and we share great projects.
You can wishlist Neo Habits on steam now 😈👇
Demo available now.
https://store.steampowered.com/app/3053520/Neo_HaBits/
trained as a playwright, game designer
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gamedevtools.pro
gamedesignchecklist.com
Check out my Steam Capsule Art bot // @steamcapsule.com
Alt: A before and after comparison of a section of orange grass in a stylized video game. The before picture is flat with no grass, while the after picture has tufts of grass covering the ground
Founder of A bit ago and Game Developer #GameDev. Building Boss Breeder Merge & Tactics on mobile. Dad. Combine ☕️ + 🌱+ 🚵 and you get a huge vegan bike advocate. Ps. These opinions are my own.
Well making all the normal maps for Sharks in Spacesuits take a lot of time and I still have a quiet a few to draw (all the enemies and some props) but dang the result is worth it! #gamedev#indiegame#pixelart#godot#GodotEngine
I made the art for that video game you like. Published & award winning comic artist. Magic the Gathering fan art & memes.
#mtg #gamedev #art
Open for commissions
https://linktr.ee/TimGaedke
Eternal Skies is a moddable singleplayer TCG RPG. It is inspired by GBA/GBC TCGs, Skies of Arcadia, and Slavic mythology There are also a variety of difficulty options and a card creator.
https://store.steampowered.com/app/3133320/Eternal_Skies_TCG/
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
After some shader headhache, i managed to properly build and display nice-ish looking states on the planet !
Next up, build Continents, link tiny island to other states, and link close states by sea ! #GodotEngine#GameDev