What data structure is best for a quest system in a game? We went with a Directed Acyclic Graph, even creating a custom plugin for Godot in order to edit and visualize them.
Tech artist, writer, anti-establishment agitator, broke anarchist with no friends, and the sovereign Witch King of Mars. I'm using science & art to make magic and fight evil. I don't like your employer and I don't like your party.
Foster human excellence.