I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
It's been a few years since I've played with physics in a game, I'm slowly relearning
I wanted to make a trampoline and I couldn't figure out how to make the bounce consistent. Turns out setting velocity was better than applying a linear impulse