Posts from 2025-03-24 with #monogame

On this day: 1202 posts, 72 reposts, 2370 total likes.

A new version of Gum is out with lots of great fixes. This version includes Auto Grid Layout containers sizing by children, Min/Max Width/Height variables, and Streamlined codegen tab.

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

Posted at: 2025-03-24 01:57:24 UTC

I procrastinated by building a Main Menu which of course led me to completely refactor my entire project to use a scene structure. Now I have a cool scene going on in the background. I also added a helpful little boxes that show context of where your mouse is. #monogame #gamedev #idlefarmer

Posted at: 2025-03-24 09:28:20 UTC

I knew from prior projects to expect weird bugs, but I was not expecting 'the player character is rendered as a large capital letter B instead of a person, but only when connecting to a remote host'.

On a positive note, I have move interpolation mostly working.
#gamedev #monogame

Posted at: 2025-03-24 10:05:20 UTC

Been experimenting with getting it to work on my steam deck so I can test on the go

#gamedev #indiedev #monogame #steamdeck

Posted at: 2025-03-24 16:05:17 UTC

I probably won't ever release my games' source, cuz my spaghetticode is straight up lovecraftian 😱

But hey, at least the commenting headers are pretty :3

#programming #gamedev #indiegamedev #monogame

Posted at: 2025-03-24 20:00:18 UTC
Really cool commenting header that will work in any .NET based programming languages and then some
Alt: Really cool commenting header that will work in any .NET based programming languages and then some