Posts from 2025-03-27 with #3dart

On this day: 1142 posts, 75 reposts, 1494 total likes.

HOLY FUCKING SHIT,

This project I made just won best 3D Game Art project at Animedia Fest 2025 today!!!

I WASN’T EVEN AT THE AWARDS PANEL!!! 😭

#gamedev #3dart

Posted at: 2025-03-27 00:21:27 UTC

Recap of new creatures from Digital Magician TOY so far. #WIP (something for the creature base.)
#3dart #gamedev #oc

Posted at: 2025-03-27 01:31:50 UTC

🔥 WOOOUUU! Que personaje se sacó David en la mentorship de 3D Characters!
✅Empezamos a primeros de mayo! visita www.kreaktivate.com 
#Kreaktivate #ArteDigital #Gamedev #design #3DProps #Curso #Portfolio #modelado3D #DigitalArt #3DModeling #GameArt #3DArtist #stylized #3D

Posted at: 2025-03-27 11:02:30 UTC
@samueltome.bsky.social avatar
@samueltome.bsky.social (Samuel Tomé)

After 2 long years, I have finished and released my portfolio website with all my games!
Made this interactive 3D render for the homepage 😊
🌍 samueltome.com

#3dart #lowpoly #gamedev #webdesign #design

Posted at: 2025-03-27 13:29:20 UTC

✨Shader Magic✨

This shader creates a distorted triplanar weight mask with sine waves—perfect for when dithering fails or blending is too expensive, like with POM and Nanite displacement.

+23 instructions 🎨

Follow for more tips! 💚👀

#TechArt #GameDev #UnrealEngine #Shaders #3DArt #IndieDev

Posted at: 2025-03-27 15:00:06 UTC
float adjustedNoiseStrength = NoiseStrength / NoiseScale;
float3 scaledUVW = UVW * NoiseScale;
float3 noiseAccumulation = float3(0, 0, 0);

for (int i = 0; i < NoiseIterations; ++i) {
    float loopNoiseScale = NoiseScale * pow(4, i);
    
    float noiseValue = scaledUVW.x * scaledUVW.y * scaledUVW.z * loopNoiseScale;
    noiseAccumulation += float3(sin(noiseValue), cos(noiseValue), 0) / loopNoiseScale;
}

noiseAccumulation /= NoiseIterations;
float3 transformedNormal = pow(abs((Normal) + noiseAccumulation * adjustedNoiseStrength), 100);
float3 normalizedNormal = transformedNormal / dot(transformedNormal, float3(1, 1, 1));
return step(float3(0.5, 0.5, 0.5), normalizedNormal);
Alt: float adjustedNoiseStrength = NoiseStrength / NoiseScale; float3 scaledUVW = UVW * NoiseScale; float3 noiseAccumulation = float3(0, 0, 0); for (int i = 0; i < NoiseIterations; ++i) { float loopNoiseScale = NoiseScale * pow(4, i); float noiseValue = scaledUVW.x * scaledUVW.y * scaledUVW.z * loopNoiseScale; noiseAccumulation += float3(sin(noiseValue), cos(noiseValue), 0) / loopNoiseScale; } noiseAccumulation /= NoiseIterations; float3 transformedNormal = pow(abs((Normal) + noiseAccumulation * adjustedNoiseStrength), 100); float3 normalizedNormal = transformedNormal / dot(transformedNormal, float3(1, 1, 1)); return step(float3(0.5, 0.5, 0.5), normalizedNormal);
@s0ldev.bsky.social avatar
@s0ldev.bsky.social (SOL ‼️🏳️‍⚧️)

VERSION 1.3 | MAR/27/2025
ADDED RANDOM EXOTICS
Tiny map changes
Moved patch notes
CYCLED WEEKLY SHOP
No bugs fixed or found

#UEFN #Fortnite #3DDesign #3dart #fortnitecreative #leveldesign #gamedev #UE5

Posted at: 2025-03-27 20:00:43 UTC
@aminues.com avatar
@aminues.com (🌺 Alexandra 🌺 Mind Over Magic OUT NOW!!! 🧙‍♀️)

More of my work on the dungeons of Mind Over Magic! Featuring Ted Terranova's favourite asset of mine: the dungeon roots 🌳

#3DArt #3DArtist #MindOverMagic #GameDev #IndieDev #GameArt #Sparkypants #KleiPublishing #ColonySim #MagicSchool

Posted at: 2025-03-27 22:16:30 UTC
Roots and mushrooms for Mind Over Magic. 3D Art by me. Concept Art by Andrew Collins.
Alt: Roots and mushrooms for Mind Over Magic. 3D Art by me. Concept Art by Andrew Collins.
Ceiling roots for Mind Over Magic. 3D Art by me. Concept Art by Andrew Collins.
Alt: Ceiling roots for Mind Over Magic. 3D Art by me. Concept Art by Andrew Collins.
Nature Ultimate Spell for Mind Over Magic. 3D Art by me. Concept Art by Andrew Collins.
Alt: Nature Ultimate Spell for Mind Over Magic. 3D Art by me. Concept Art by Andrew Collins.
Root breakdowns for sculpt and wireframe. 3D Art by me. Concept Art by Andrew Collins.
Alt: Root breakdowns for sculpt and wireframe. 3D Art by me. Concept Art by Andrew Collins.