Those 2 lines of code are playing nice now!😌The inventory display can be toggled on/off, and items can be picked up and placed at their appropriate locations by pressing the assigned button/key
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We make games and we share great projects.
You can wishlist Neo Habits on steam now 😈👇
Demo available now.
https://store.steampowered.com/app/3053520/Neo_HaBits/
A game about a sheep with a shotgun wanting to become the highest cloud in the sky.
Sheep? Clouds? Who knows the difference?
Play On Itch:
https://alex-onions.itch.io/ba-ba-bang-sheep-latest-edition
Developer: @theoniex.bsky.social
Indie game developer and Uni student at Abertay University. Currently working on Synaptic as part of the Bonny Bandits team.
@bonnybanditsgames.bsky.social
As well as my own personal project Ba Ba BANG! Sheep
@bababangsheep.bsky.social
Designing levels for a Metroidvania where the player can fly around really breaks the traditional constraints of 2D platformers. The game’s creator did an amazing job on the owl’s movement.
Working professionally as a Full Stack Engineer with a deep passion for gamedev.
“Dude, suckin’ at something is the first step to being sorta good at something.” ― Jake the Dog
Collaborate, learn, game - Come join the fun - https://jamcraft.io/
Cloud chunks now re programmed to be fully procedurally generated with a random number of enemies, random platform selection and position rather than preset chunks allowing for more variety when playing.
more animation testing; this started as a flip book in real life; then I transferred it onto a single page with a light-table; then ran it through a code-process; then booted it up in #monogame scripted with #fadebasic. Its not the best, but I'm practicing! #indiedev#gamedev#2danimation#handdrawn