Just realized requestAnimationFrame() is tied to the monitor’s refresh rate. Won’t matter for this game, but if I add physics or movement later, it could be an issue. So I went ahead and implanted deltaTime! 🕹️ #JavaScript#GameDev#ECS
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!