Well, today was productive! First, I untangled the spaghetti code I’d cooked up, fixed the inventory button’s styling, and slapped together a barebones menu! Now you can actually exit the game 😱
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We make games and we share great projects.
You can wishlist Neo Habits on steam now 😈👇
Demo available now.
https://store.steampowered.com/app/3053520/Neo_HaBits/
Create your card deck, choose your hero, join the endless war!
#indiegames #indiedev #actionroguelike #deckbuilder #steam
To be announced! PC.
Wishlist on Steam
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Discord
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I went buck wild with set gravity direction and made a tutorial for wall running inspired by Spiderman. Includes several different options for control and rotation, transitions from one surface to another and camera fandangling to support 360 degree rotations.
Realtime Optimised 3d Models for use in Game Dev, Film, Virtual Production, Extended Reality, Art
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Weapon is a placeholder while the rocket launcher is worked on (it is our rifle model) but we implemented rocket jumping. It is hard to see, but the rocket is at the bottom of the video when I look down to shoot it and propel me over the wall.
trained as a playwright, game designer
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I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We talk about indiegames and gamedev.
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Excited for our sold out Unreal Engine Special today at the National Videogame Museum underway! Great presentations in store from Steel City Interactive, Red Kite Games, Tanglewood Games, Cooperative Innovations Ltd, Brickmouse and Epic Games and an expo
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Learn to create a Procedural Stylized World in our Houdini Beginner Production Masterclass! Build stunning Unreal scenes & craft textures with Houdini’s new COPs toolset at #EPC2025!
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
I like lettuce and robots. I am a gamedev. And an artist, sort of.
Commissions = Open
#Unundria / #megaman / #Cerasus_ynfg
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https://mirabolantes256.straw.page
We talk about indiegames and gamedev.
⭐ Read indiegames interviews on our blog https://indiegames.wtf
👾Discord: http://discord.gg/ZQp6kQC3jY
🐤X (Twitter): https://x.com/indiegameswtf
🕹️Steam Curator: https://shorturl.at/UHtSb
🎮Dive into the amazing world of game dev and Unreal Engine creations! 🕹️ Whether it's jaw-dropping projects, insightful tips, or industry chatter, we've got you covered.
Disclaimer: This account is not affiliated with Epic Games.
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We talk about indiegames and gamedev.
⭐ Read indiegames interviews on our blog https://indiegames.wtf
👾Discord: http://discord.gg/ZQp6kQC3jY
🐤X (Twitter): https://x.com/indiegameswtf
🕹️Steam Curator: https://shorturl.at/UHtSb
This shader creates a distorted triplanar weight mask with sine waves—perfect for when dithering fails or blending is too expensive, like with POM and Nanite displacement.
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✝️☯️ (24) Sleep deprived artist who listens to k-pop and likes games. (RT heavy, Comments locked due to social anxiety.)
Itch: https://menutowngames.itch.io/
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WIP. Testing the Cryptimals position and layout in combat, with a mockup for the menus. The player is free to move around before choosing what to do (for now), but the Cryptimals are not.
As we continue to finish up some stuff with blueprints in #Unreal, I am starting to look at the C++ side. Want to be able to work with both blueprints and C++, then start working on a game. Been fun so far!
🎮Dive into the amazing world of game dev and Unreal Engine creations! 🕹️ Whether it's jaw-dropping projects, insightful tips, or industry chatter, we've got you covered.
Disclaimer: This account is not affiliated with Epic Games.
I started making a graybox scene where all the interactive objects would be. So I started with lights and led signs. At the beginning of March I wrote a game design document and there are 50+ objects from which a new game will be created #gamedev#indiedev#UnrealEngine
This shader function rotates UVs while scaling them to always keep the 0-1 range visible. No more cropped or lost UV space. Perfect for procedural textures, triplanar mapping, or any effect where UV consistency matters! #gamedev#VFX#realtimeVFX#UnrealEngine#UnrealEngine5
Look how cool these are! Our head of studio/lead programmer humoured me with a test of scaled enemies for an early idea we had (now I just have to convince everyone to let me keep them)
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We talk about indiegames and gamedev.
⭐ Read indiegames interviews on our blog https://indiegames.wtf
👾Discord: http://discord.gg/ZQp6kQC3jY
🐤X (Twitter): https://x.com/indiegameswtf
🕹️Steam Curator: https://shorturl.at/UHtSb
🎮Dive into the amazing world of game dev and Unreal Engine creations! 🕹️ Whether it's jaw-dropping projects, insightful tips, or industry chatter, we've got you covered.
Disclaimer: This account is not affiliated with Epic Games.
We make games and we share great projects.
You can wishlist Neo Habits on steam now 😈👇
Demo available now.
https://store.steampowered.com/app/3053520/Neo_HaBits/
Continue working on new plugins for my prototyping collection. This time I completely rewrote TrickyGameMode. Early version I used in Space Express. github.com/TrickyFatCat...
Мы публикуем основные тренды из России каждые 30 минут 🌱🌎 Получите доступ к версии в ленте https://bsky.app/profile/trendingrussia.bsky.social/lists/3l5l4mupntx22 Разработано @terraprotege.bsky.social terraprotege@gmail.com
Cyanser: Lightspeed Superhero - A Stylish Speedster Character Action Platformer video game currently being developed in Godot 4.3!
FALL 2026
Darius C Carmichael Game Designer
https://carmichael-gameworks.itch.io/cyanser-lightspeed-superhero
🎮Dive into the amazing world of game dev and Unreal Engine creations! 🕹️ Whether it's jaw-dropping projects, insightful tips, or industry chatter, we've got you covered.
Disclaimer: This account is not affiliated with Epic Games.
We are passionate about providing high-quality Voxel Game Assets for your game projects!
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Alt: Voxel Jungle Animals Pack - Animated Jaguar 3d model
Oh neat, to get EnhancedInputAction events to work in parent user widget child one must have some dummy one or they will be compiled out. That would be useful to know few hours of debugging ago... ah #unrealengine, how could I hate you? #gamedev is annoying sometimes!
trained as a playwright, game designer
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We're Viberantz Designs, where dark fantasy meets surreal artistry. Each piece tells a story through intricate pen illustrations - from cosmic mushrooms to gothic dreamscapes.
Playtest #4 is live.
Available on Steam.
Patchnotes:
Full controller and #steamdeck support. Dealdlier #zombies. Improved #pixelart visuals. Better #performance than ever.