
@mattfatmarrow.bsky.social (Matt Farrow)
Quite specific this one, but I wanted to share in case anyone was banging their head on a wall on this one.
In UE4, I added a feature to abort a Sequencer cutscene with SequencePlayer->GoToEndAndStop(). This, and only this, messed up the FOV after.
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#gamedev #UE4 #Sequencer #FOV #bug
Posted at: 2025-03-27 14:02:20 UTC
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