I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
-Daily Recap & Goals-
Tuesday- test build
- move on to VFX
- figure out VFX workflow ☑️ made progress, some things to figure out still
- test workflow ☑️ tested some shader things
Today
- nail down final list of different fx types
- do a test run of all the types of fx
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We talk about indiegames and gamedev.
⭐ Read indiegames interviews on our blog https://indiegames.wtf
👾Discord: http://discord.gg/ZQp6kQC3jY
🐤X (Twitter): https://x.com/indiegameswtf
🕹️Steam Curator: https://shorturl.at/UHtSb
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
We talk about indiegames and gamedev.
⭐ Read indiegames interviews on our blog https://indiegames.wtf
👾Discord: http://discord.gg/ZQp6kQC3jY
🐤X (Twitter): https://x.com/indiegameswtf
🕹️Steam Curator: https://shorturl.at/UHtSb
This shader function rotates UVs while scaling them to always keep the 0-1 range visible. No more cropped or lost UV space. Perfect for procedural textures, triplanar mapping, or any effect where UV consistency matters! #gamedev#VFX#realtimeVFX#UnrealEngine#UnrealEngine5
Director of Previs at Dreamscape Learn. Animator, previs artist. Formerly at Zoic Studios, MethodExp, LucasFilm Animation (tv), MPC. https://vimeo.com/theporkchopexpress