I imagine that most of you who are non-game-devs, and some of you who are game-devs, likely do not know the relief and gladness that I feel at having--I believe--at last found a decent-looking, performant approach to grass for Moons in Crystal. ^^;
I’m a solo dev tucked away in a cold corner of the world, bringing a medieval deckbuilder / roguelite game to life. Crafting games is my passion, and I’ll be sharing all the ups and downs of development here. Stay tuned for the journey!
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